Target "Global: Mouse"
This will control the mouse.
Action menu
- Move cursor to
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Moves the mouse cursor on the given axis in an absolute manner. This is a good choice for absolute mouse movement, that is, if you want to position the mouse cursor to a specific screen position. Although it’s also possible to move the mouse cursor relatively with this action by controlling the target with relative messages, it’s usually better to use Move cursor by instead.
- Move cursor by
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Moves the mouse cursor on the given axis in a relative manner. This is a good choice if you want to move the cursor e.g. up a bit, starting from its current position. This only works with relative control elements such as encoders or features such as Make relative.
- Press or release button
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Presses or releases a certain mouse button, depending on the incoming control value (0% = release, anything else = press).
- Turn scroll wheel
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Simulates the scroll wheel.
Button menu
Determines which mouse button to use.
One popular use of this target is to adjust the FX parameter under the mouse cursor. For this, it’s usually best to use action Turn scroll wheel and Y (vertical). |
You can unfold the magic of this target by combining multiple mappings. E.g. one can simulate mouse dragging by using one mapping to press/release the left button and another mapping to move the cursor. This example project contains multiple examples (one per group). |
Feedback for this target is not fully implemented. |