Generate a matrix using code
Just as it is possible to generate ReaLearn mappings via Luau, you can also generate a Playtime Matrix via Luau.
This guide is a work in progress
The matrix generated by this example Matrix is viewable, but not yet playable! It will be improved in the future to be playable as well.
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Proceed like this:
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Copy below Luau code to the clipboard
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Press the Show Helgobox plug-in icon in the navigation bar on the left.
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Press Import from clipboard button.
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After confirming the import, you should see a large and wildly colorful matrix.
Colorful matrix
local column_count = 10
local row_count = 200
-- Clip source
-- Build columns
local columns = {}
local clip_index = 0
for c = 0, column_count - 1 do
local slots = {}
for r = 0, row_count - 1 do
if (c % 2 == 0 and r % 2 == 0) or (c % 2 == 1 and r % 2 == 1) then
local slot = {
row = r,
clips = {
{
name = `Clip {c + 1}/{r + 1}`,
color = {
kind = "PaletteColor",
index = 5 + clip_index % 17,
},
source = {
kind = "MidiChunk",
chunk = [[
HASDATA 1 960 QN
E 3840 b0 7b 00 0
IGNTEMPO 1 120 4 4
]],
}
},
},
}
table.insert(slots, slot)
clip_index += 1
end
end
local column = {
slots = slots or nil,
}
table.insert(columns, column)
end
-- Build rows
local rows = {}
for r = 1, row_count do
local row = {
name = `Scene {r}`,
}
table.insert(rows, row)
end
-- Build matrix
local matrix = {
columns = columns,
rows = rows,
}
-- Return result
return {
kind = "ClipMatrix",
version = "2.16.15",
value = matrix,
}